Until the advent of the TNT by NVIDIA, ELSA products were targeted to a select few: those with professional graphics in mind. By appealing to 3D gamers, the TNT provided a larger customer base for ELSA to target. ELSA, a German based company, has continued this tradition of mixing professional graphics products with higher end gaming cards, a attribute that can be seen with their current range of products. With the production of the ELSA ERAZOR X, ELSA has once again created a niche for itself in the 3D graphics market by applying the newest NVIDIA chipset, the GeForce, to produce a quality 3D gaming card.
Specifications, courtesy of ELSA:
Controller: NVIDIA GeForce 256, First Graphics Processing Unit
Display Memory: 32 MB High Speed
Horizontal Sync Signals: 31.5 - 108.5
Vertical Refresh: 60-200 Hz
Bus System: AGP 2x/4x
Maximum Dot (Pixel) Rate: 350 MHz RAMDAC
API Support: DirectX 6, DirectX 7, OpenGL IDC
Other Standards: VESA Bios 3.0, DPMS, DCC2B, Plug & Play
3D Hardware Features |
4 independent rendering pipelines |
Hardware transformation and lighting |
Multi-texturing |
Bump mapping |
Environmental mapping |
Procedural texturing |
Table fog |
Shadow stenciling |
Bilinear,trilinear and 8-tap anisotropic texture filtering |
MIP mapping |
Single Chip GPU: (Graphics Processing Unit) |
On-chip integration of the entire 3D pipeline (Transformation, lighting, setup, and rendering) |
Independent Pipeline Quad Engine: |
Separate engines for transformation, lighting, setup and delivers 15 million triangles per second. |
Allows application to represent 3D characters and environments with the highest degree of complexity possible. |
256 - Bit Quad Pipe Rendering engine: |
Four independent pixel- rendering pipelines deliver up to 480 million 8- sample fully filtered pixels per second. |
Guarantees highest color quality and texturing special effects at maximum frame rate. |
350 MHz RAMDAC: |
Delivers the clearest, sharpest, most solid image quality at 1900 x 1440 resolution at 85Hz. |
Integrated Transforms and Lighting |
Delivers 2 -4 times the triangle rate for the 2 - 4 times more detailed 3D scenes. |
Frees up CPU computations for physics and artificial intelligent (AI) which results in more realistic object behaviors and character animation. |
Resolution |
256 color (8-bit) |
64k color (16-bit) |
16.7 million (24/32 bit) |
1900x1440 |
60-85 Hz |
60-85 Hz |
60-85 Hz |
1600x1200 |
60-120 Hz |
60-120 Hz |
60-100 Hz |
1280x1024 |
60-170 Hz |
60-170 Hz |
60-150 Hz |
1024x768 |
60-200 Hz |
60-200 Hz |
60-200 Hz |
800x600 |
60-200 Hz |
60-200 Hz |
60-200 Hz |
640x480 |
60-200 Hz |
60-200 Hz |
60-200 Hz |
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