Display Lag and Response Time
One of the areas where the A-MVA panel does extremely well is in the areas of display lag and pixel response time. Just to recap, you may have heard complaints about "input lag" on various LCDs, so that's one area we look at in our LCD reviews. We put input lag in quotation marks because while many people call it "input lag", the reality is that this lag occurs somewhere within the LCD panel circuitry, or perhaps even at the level of the liquid crystals. Where this lag occurs isn't the concern; instead, we just want to measure the duration of the lag. That's why we prefer to call it "processing lag" or "display lag".
To test for display lag, we run the Wings of Fury benchmark in 3DMark03, with the output set to the native LCD resolution - in this case 1920x1200. Our test system is a quad-core Q6600 running a Radeon HD 3870 on a Gigabyte GA-X38-DQ6 motherboard - we had to disable CrossFire support in order to output the content to both displays. We connect the test LCD and a reference LCD to two outputs from the Radeon 3870 and set the monitors to run in clone mode.
The reference Monitor is an HP LP3065, which we have found to be one of the best LCDs we currently possess in terms of not having display lag. (The lack of a built-in scaler probably has something to do with this.) While we know some of you would like us to compare performance to a CRT, that's not something we have around our offices anymore. Instead, we are looking at relative performance, and it's possible that the HP LP3065 has 20ms of lag compared to a good CRT - or maybe not. Either way, the relative lag is constant, so even if a CRT is faster at updating, we can at least see if an LCD is equal to or better than our reference display.
While the benchmark is looping, we snap a bunch of pictures of the two LCDs sitting side-by-side (using a relatively fast shutter speed). 3DMark03 shows the runtime with a resolution of 10ms at the bottom of the display, and we can use this to estimate whether a particular LCD has more or less processing lag than our reference LCD. We sort through the images and discard any where the times shown on the LCDs are not clearly legible, until we are left with 10 images for each test LCD. We record the difference in time relative to the HP LP3065 and average the 10 results to come up with an estimated processing lag value, with lower numbers being better. Negative numbers indicate a display is faster than the HP LP3065, while positive numbers mean the HP is faster and has less lag.
It's important to note that this is merely an estimate - whatever the reference monitor happens to be, there are some inherent limitations. For one, LCDs only refresh their display 60 times per second, so we cannot specifically measure anything less than approximately 17ms with 100% accuracy. Second, the two LCDs can have mismatched vertical synchronizations, so it's entirely possible to end up with a one frame difference on the time readout because of this. That's why we average the results of 10 images, and we are confident that our test procedure can at least show when there is a consistent lag/internal processing delay. Here is a summary of our results for the displays we have tested so far.
Display Input/Processing Lag vs. HP LP3065 | |||||||||||
One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten | Avg. (ms) | |
ASUS MK241H | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
BenQ E2200HD | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
BenQ E2400HD | 0 | 0 | 0 | 10 | -10 | 0 | -10 | 0 | 0 | 10 | 0 |
BenQ FP241VW | 0 | -10 | 0 | 10 | 0 | 10 | 0 | 0 | 10 | 0 | 2 |
Dell 2407WFP | 10 | 20 | 30 | 20 | 10 | 10 | 30 | 30 | 10 | 20 | 19 |
Dell 2408WFP | 30 | 40 | 40 | 40 | 30 | 30 | 40 | 30 | 50 | 50 | 38 |
Gateway FHD2400 | -10 | -10 | 0 | 10 | 10 | 10 | 0 | 10 | 10 | 0 | 3 |
Gateway FPD2485W | 30 | 10 | 20 | 20 | 20 | 10 | 0 | 30 | 20 | 20 | 18 |
HP w2408 | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 3 |
LaCie 324 | 40 | 30 | 40 | 30 | 40 | 50 | 40 | 50 | 50 | 30 | 40 |
Samsung 245T | 30 | 30 | 30 | 30 | 30 | 20 | 30 | 30 | 20 | 20 | 27 |
Samsung 2493HM | 0 | 10 | 0 | 0 | 0 | 10 | 0 | -10 | 0 | 10 | 2 |
As you can see, all of the S-PVA panels we have tested to date show a significant amount of input lag, ranging from 20ms up to 40ms. In contrast, the TN and S-IPS panels show little to no processing lag (relative to the HP LP3065). The BenQ FP241VW performs similarly to the TN and IPS panels, with an average display lag of 2ms - not something you would actually notice compared to other LCDs. Obviously, if you're concerned with display lag at all, you'll want to avoid S-PVA panels for the time being. That's unfortunate, considering S-PVA panels perform very well in other areas.
Despite what the manufacturers might advertise as their average pixel response time, we found most of the LCDs are basically equal in this area - they all show roughly a one frame "lag", which equates to a response time of around 16ms. In our experience, processing lag is far more of a concern than pixel response times. Taking a closer look at just the FP241VW, we can see the typical one frame lag in terms of pixel response time. However, the panel does appear to be a little faster in response time than some of the other panels we've tested (notice how the "ghost image" isn't as visible as on the HP LP3065), and we didn't see parts of three frames in any of the test images.
Update: What Causes Display Lag?
After the initial article went live, one of our readers who works in the display industry sent me an email. He provides some interesting information about the causes of image lag. Below is an (edited) excerpt from his email. (He wished to remain anonymous.)
PVA and MVA have inherent drawbacks with respect to LCD response time, especially gray-to-gray. To address this shortcoming, companies have invested in ASICs that perform a trick generically referred to as "overshoot." The liquid crystal (LC) material in *VA responds sluggishly to small voltage changes (a change from one gray level to another). To fix this, the ASIC does some image processing and basically applies an overvoltage to the electrodes of the affected pixel to spur the LC material into rapid movement. Eventually the correct settling voltage is applied to hold the pixel at the required level matching the input drive level.
It's very complicated math taking place in the ASIC in real time. It works well but with an important caveat: it requires a frame buffer. What this means is that as video comes into the panel, there is a memory device that can capture one whole video frame and hold it. After comparing it to the next incoming frame, the required overshoot calculations are made. Only then is the first captured frame released to the panel's timing controller, which is when the frame is rendered to the screen. As you may have already guessed, that causes at least one frame time worth of lag (17ms).
Some companies discovered some unintended artifacts in their overshoot calculations and the only way they saw to correct these was to allow for their algorithm to look ahead by two frames instead of one. So they had to up the memory of the frame buffer and now they started capturing and holding not one but two frames upon which they make their complex overshoot predictions to apply the corrected pixel drive levels and reduce gray-to-gray response time (at the expense of lag time). Again, it works very well for improving response time, but at the expense of causing lag, which gamers hate. That in a nutshell is the basis of around 33ms of the lag measured with S-PVA.
[End Excerpt - the following is not from our reader]
Not every display uses this approach, but this could account for the increase in display lag between earlier S-PVA and later S-PVA panels. It's also important to note that I tested the Dell 2408WFP revision A00, and apparently revision A01 does not have as much lag. I have not been able to confirm this personally, however. The above also suggest that displays designed to provide a higher image quality through various signal processing techniques could end up with more display lag caused by the microchip and microcode, which makes sense. Now all we need are better algorithms and technologies in order to reduce the need for all of this extra image processing -- or as we have seen with some displays (particularly HDTVs), the ability to disable the image processing.
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james jwb - Thursday, June 18, 2009 - link
PS, also want to say that trying to get S-IPS/PVA in notebooks is also a great service to us out there who dream of this day, again, thanks for trying to highlight this issue :)JarredWalton - Thursday, June 18, 2009 - link
Dual-link DVI can do 120Hz at 1920x1200 - it's twice the bandwidth of single-link DVI. Most modern GPUs also support dual-link, but right now to my knowledge only 30" LCDs require it.james jwb - Friday, June 19, 2009 - link
ah that's good to know, and now you've said it, pretty obvious!stubey - Thursday, June 18, 2009 - link
I have the Benq FP241w, the older version of this model (without the lag-reduction technology). It is still widely available for around £350. Well worth it.It has 1:1 pixel-mapping, brilliant viewing angles, colour, adjustable / rotating stand etc.
Another example of older monitor better than the majority of newer more expensive ones.
The HP LP2475w is meant to be brilliant also - although probably more like £450......
marraco - Wednesday, June 17, 2009 - link
THANKS A LOTfor reviewing the real lag, instead of the "pixel response time".
Is the reason for I keep my CRT monitor instead of upgrading to a LCD. I really would like to update to a LCD, but never found a LCD without "phantoms". Vendors lie, lie, and lie about 5 ms response time, but when you see the images, they are really crappy.
This is somewhat hidden by the blur effect on some games, but I hate the blur effect, and ever disable it.
Most LCD monitors on exhibition shows only static or slow motion images, and I know why: they can't show fast framerates without ghosts.
I cannot buy a monitor until I see it working, but most retail vendors do not show the monitor working with fast moving images, so I absolutely crave for benchmark articles reviewing it.
I even written to nvidia.com forum asking for driver support. Drivers should include a calibration tool for remediation of this lagging ghosts. A possible enhancement would be to display the new framerate substracting a dimmed quantity of the former frame, so ghosts gets somewhat hidden, but got no answer from nvidia. Maybe they have really high quality monitors, and don't understand the need for it, so please, if you are reading this article, go to nvidia/ATI, forums/support, and ask for it.
Thanks a lot. I hope this kind of reviews generalize on internet, so LCD really improve.
marraco - Wednesday, June 17, 2009 - link
http://forums.nvidia.com/index.php?showtopic=99591">http://forums.nvidia.com/index.php?showtopic=99591marraco - Wednesday, June 17, 2009 - link
here is a link to the nvidia forum where you can ask for this driver feature:marraco - Thursday, June 18, 2009 - link
This is the link for ATI/AMD:http://forums.amd.com/forum/messageview.cfm?catid=...">http://forums.amd.com/forum/messageview...=347&...
marraco - Tuesday, June 23, 2009 - link
I got an answer from ATI:http://forums.amd.com/game/messageview.cfm?catid=2...">http://forums.amd.com/game/messageview....279&...
It looks like such feature is implemented at least for video.
Hrel - Wednesday, June 17, 2009 - link
My biggest concerns with monitors are Viewing angles first, then response times, (I don't care if it's processing or pixel lag or input lag I shouldn't EVER see ANY ghosting or be seeing 1 or 2 frames behind what my computer is processing and outputting), then contrast ratios and brightness and last is color accuracy. I'm completely satisfied with my current 20" Sceptre's color accuracy. It's a HELL of a lot better than my Dell Studio Laptop, that thing is so far off it's "almost" funny; but not really cause it's also kinda pissing me off. I AM NOT satisfied with the viewing angles, I use cardboard to prop up the back of it to angle down so the image isn't mucked up when I watch tv on it; it has tilt, it just doesn't tilt far enough.